October 26-October 29
Early Childhood
Kindergarten continued with their coding unit this week.
Next week they will begin working on another unit. However since coding is important and helping Fuzzy is fun, students will be bringing home their password and log-on instructions to continue practicing. (For more information on the Kodable program that students use please see last week's blog entry.)
Kindergarten students are also encouraged to practice working with a mouse at home.
Bees and Honey is a website we use in the Lab to practice the three main skills of click, drag, and drag/drop.
Lower School
Since October is All Abilities Month, Grade 4 started a unit on STEMpathy this week. STEMpathy is a term to describe using empathy for those who have different abilities as guidance when planning solutions to STEAM challenges.
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| @Namaste in School |
This week students explored specific guided challenges and build solutions using Zometools.
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| Virtual Learners used materials at home to complete the challenge. Emmet used Legos for his solutions. |
We discussed how it is harder to design solutions for differences in abilities that we can not see. We discussed how during the Engineering Design Process we can use STEMpathy as brainstorm solutions and when we test solutions.
Grade 4 students will continue this unit during the next few weeks as they design an entertainment venue that is accessible and equitable for individuals of all abilities.
| @2017TheBestDays |
Middle School
Grade 5 also completed their coding unit this week. They had been coding in Scratch. After the completion of their unit they worked on their digital communication skills by creating a pictorial presentation using Pixie.
The following claymation video is posted for you to enjoy. It was created by two Seventh Grade students, Tyler and Sophia.






























